Craft

Platform Limits

To ensure the platform and large worlds in Craft stay fast and responsive, there are a few limits on how much content an account or workspace can have. These limits help prevent slowdowns or unexpected issues from oversized projects, so you can keep building and exploring smoothly.

Projects and games on each plan

Your plan controls how many Projects and Games you can own at a given time.

Plan Projects Games
Free 10 10
Starter 50 20
Plus 75 30
Pro 100 40
Max 150 60
Ultra 250 100

When you reach a limit, Craft keeps your existing work available but blocks new items until you make room or move to a plan with more slots.

If you move to a plan with fewer slots, Craft doesn’t delete anything. You can keep using what you already own, but you can’t create or clone more until your total is below the new limit.

Limits inside a workspace

Each project and game has its own workspace limits.

Workspace item Limit What it means
Files 10,000 Files stored in one project or game
Folders 1,000 Folders stored anywhere in one project or game
Folder depth 15 How deeply folders can nest inside each other
File types 100 File types defined in one project or game
Top-level fields 200 per file type Fields defined directly on one file type
Object fields 100 per object Fields defined directly inside one object or list of objects
Layout size 1 MB per file type How big one file type's layout can be
Collaborators 4 per project Editors besides the owner, pending invites included

See File Types for help organizing the structure of your files.

GM Instructions and trackers

The GM reads your instructions every turn, so they have limits of their own. See Writing GM Instructions for how to make the most of them.

Item Limit What it means
Always on text 10,000 characters All the always on instructions one game can have, Craft's defaults included. Trackers don't count.
Situational instructions 100 Situational instructions one game can have
Procedures 25 Procedures one game can have, Craft's four included
Instructions 200 Instructions a world holds in all, every choice's included
One instruction 2,000 characters always on, 1,000 situational, 10,000 for a procedure How long one instruction's text can be
Sections 30 Sections your instructions are grouped into
Player options 9, with up to 8 choices each Player options one game can have, Craft's included
Trackers in play 10 Trackers a game keeps at once, not counting the time
Instruction tester 300 tests a day Tests one creator can run in the Instruction tester each day

What to do if you reach a limit

  • Projects or games: Delete work you no longer need, or move to a plan with more slots.

  • Files, folders, or file types: Remove unused content, or refactor content to be consolidated into fewer files, folders, or file types.

  • File type fields: Remove unused top-level fields, or group related details across object or array fields.

  • GM Instructions: Turn always on instructions into situational ones where you can, move the steps of a long rule into a procedure, merge procedures that run alike, and cut anything that repeats Craft's defaults. See Writing GM Instructions.