Energy and Credits
How Craft pays for AI
Almost everything in Craft runs on AI, which has real costs. Craft meters that usage in two currencies: energy that recharges daily, and credits you top up on demand.
Energy
Subscription plans give you a daily energy allowance. Each time you chat with AI, generate an image, or use a paid AI feature, it uses your energy.
Energy refills daily, and each subscription plan has a certain % of unused energy that can be rolled over each day.
Credits
If you need more energy than your plan allows, you can always purchase credits as an on demand currency. Credits can be used at any time, are stackable, and never expire.
Checking what you’ve spent
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Open Settings → Usage.
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The Balance card at the top mirrors your current Energy and Credits totals.
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The Usage History table below lists every charge — date, type, a description of what was generated, the amount, and which currency it came out of.
What a game costs
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Turns. Each reply from the GM is one charge on the text model you picked. It covers everything the GM does in that turn: looking things up, updating sheets and trackers, and making new files.
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Memory. The GM's summaries of the story so far, which let it remember a long game, cost nothing.
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Pictures. With Use Craft Image Bank (Free) on, which it is by default, every picture the GM adds is free. Turn it off and each picture is charged on your image model. Create scene image, from the + menu, is always charged on your image model. See The Craft Image Bank.
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Reading aloud. Narration is charged by the number of characters read. The setting shows the price.
A game's turns, pictures and narration are paid for by the game's owner. Quick settings shows whether they come out of energy or credits, and lets you switch.
Keeping energy use sensible
A few habits that pay off if you’re working on a long project or running several games a day.
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Start new assistant chats for new tasks. When you switch to a completely different task with Orbit, start a new chat so its context is fresh and doesn't carry earlier, unrelated work that adds to the cost.
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Pick the model for the game. A small, fast model is fine for most play. Save the bigger models for games with complex rules, or for when you want the best writing. Change it any time under Text model in Quick settings.
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Keep the image bank on. It makes the GM's pictures free and fast.
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Keep GM Instructions lean. Always-on instructions go to the GM on every turn, so long ones cost more as well as diluting the rest. See Writing GM Instructions.