Skybride: The Song of Spheres
KKoinoniaSkybride is a grand fantasy saga on a custom game system. Empires plot, adventure beckons, and steel and song collide.
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Skybride is a grand fantasy saga on a custom game system. Empires plot, adventure beckons, and steel and song collide.
A vibrant, storybook realm where magic is woven into everyday life and bursting into song is as natural as speaking. People, animals, and even objects think, feel, and join in grand, heartfelt numbers that shape the world around them—but life isn’t defined by song alone. Kingdoms rise, love may bloom, and classic villains scheme in shadowed corners—cunning witches, jealous royals, and power-hungry sorcerers. In Luminara Vale, wonder and danger walk hand in hand, just like any good tale.
Rise from ash beneath the Black Sun, awaken forbidden authority, claim a Throne, and become the law your Crown demands.
GODSEED is a living anime-fantasy world of public legends, ordinary lives, dangerous powers, and consequences that keep moving after the scene ends. Build a crew, protect a home, clear a name, chase a bounty, master a power, or make a life while Jagat argues over who gets to write the truth.
A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition.
Sail the East Blue in Year 1522 — as a Straw Hat or an original character.
A huge, grimdark, high-tech scifi setting for you to get lost and have fun in. Designed for long campaigns.
In 2090 the world seems ordinary because a secret bureau works around the clock to keep it that way. Play the agents of Project SABLE as they hunt monstrous Outbreaks, bury the evidence, and hold a fraying cover story together.
Welcome to the continent of Colldria, a vast tapestry of divergent cultures and deep-rooted intrigue. Designed for the ultimate sandbox experience, this continent invites you to forge a legacy entirely your own. Whether you are completing contracts for the Adventurer’s Guild, mastering the arcane arts within a prestigious academy, or navigating the lethal politics of the high nobility, your choices shape the realm.
A human from our world wakes on the shores of Faerûn, the wreck of a nautiloid still burning. A Baldur's Gate 3 fan campaign.
The year is 855 PD. The battles that shaped the previous age have ended, legendary heroes have become history, and Exandria has entered an uncertain new era. Kingdoms rebuild, old alliances fracture, hidden powers emerge, and factions compete to control the future left behind by those who came before. This project presents a living, campaign-ready vision of Exandria after the events of Campaigns 1, 2, and 3. Every continent, nation, city, district, location, faction, deity, and character is developed with a canon-first approach, while carefully expanding beyond established material wherever the future remains unwritten. It is a world of political tension, criminal empires, forbidden magic, divine silence, fragile peace, and unfinished history—built for stories in which a new generation must decide what Exandria becomes next.
A CDDA inspired game imported to a GURPS inspired system BURPS. A gritty survival-horror TTRPG setting featuring cool crafting systems, deep lore, story-driven adventures, escalating intensity, pervasive danger and fear, eldritch horrors, alien technologies, secret societies, factions, monsters, unique items, and dangerous locations. Combat, survival, crafting, and sanity mechanics leveraged from BURPS.
Reincarnate. Evolve. Awaken. Become a legend in the living world of TenSura. Step into the Cardinal World, where monsters rise, Demon Lords cast their shadows, nations tremble, and even a nameless otherworlder can change the course of history. Explore Tempest and beyond as a monster, adventurer, mage, merchant, political agent, or successor born from the scars of a previous age. Forge bonds. Awaken power. Shape nations. Leave a legacy the world will never forget.
A modern werewolf mystery about hidden bloodlines, ancient pack law, forgotten histories, and the secret organizations fighting over the truth. Wolves have lived beside humans for centuries, ruled by the modern Alpha/Beta/Omega system, but newly recovered ancient texts reveal an older way: Velor, Thalen, Anara, Luna, Solaris, and bloodlines the Apex Court tried to erase.
Persona on the Med: A glittering winter coast, where the money is served everything but questions. The island is built on ancient bones: a dead language no one can still read, a goddess with no name but "the Lady," and a darkness that runs through its copper veins to the hearts of its elite. Fight shadows in the cognitive underworld, steal the true faces of the corrupt, and build a double life across a calendar of obligations and quiet winter days: hunting the island's corruption by night and wearing a borrowed face by day. Just beware: the deeper you go, the harder it gets to remember which face is yours. This is my attempt to bring Persona mechanics into Craft in a unique European setting, letting you fight shadows and unmask the corrupt in the ancient heart of Cyprus. Choose where on the island your winter begins: more starts are on the way.
In a world where chrome meets sorcery, power belongs to the ruthless, the connected, and the desperate. Hunt through neon-lit streets, shadow wars, and corporate control as you fight to survive, take the job, and decide what price your soul is worth.
The Marvel Universe, from the rain-slicked alleys of Hell's Kitchen to the cold void between galaxies. Choose your hero, your villain, or someone in between — then carve your name into a living world where every choice ripples. The Avengers assemble. The Black Order hunts. The Infinity Stones wait. Your story starts now.
Die. Choose again. Awaken in any realm you can imagine - Guided by QueenOfHeavens, shaped by your choices, and remembered by a living world that never stands still.