Dungeon Break
Earth in 2060, seventeen years after the Gates opened. Dungeon Break on Craft Lite: 2d6 + stat, Health, three resource pools and XP-priced abilities.
Seventeen years since the Opening. The Gates are still there.
Dungeon Break is set on the real Earth in 2060. Seventeen years ago tears in space opened all over the world. People call them Dungeon Gates, or just Gates. Most people believe nothing can pass through one from our side and nothing can destroy one. What comes out are monsters, and they keep coming.
You play a Breaker. Breakers are people who were exposed to a Gate and came away with powers. They take the work ordinary soldiers and police cannot survive. They work out of fortified cities and command centers, take contracts, form teams and deploy to active Gates.
No one has found a way to close a Gate for good. A clear only shuts it. Isolate the area, cut off the monsters' ability to spread, kill the waves that come out and close the Gate with a portable seal rig. Then a seal team installs a seal rig to keep it shut.
This is not a war anyone wins. It is a job that has to keep being done.
The Craft Lite adaptation to Dungeon Break. You can find the original on Friends & Fables. I hope you enjoy all the work I put into building this game! It's a massive world, explore Earth and have fun saving the world like a real hero!
Earth
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.