Patch Notes B0.07
New
- You can now view file type version history in the settings to see schema differences between versions and preview layouts from previous versions. You can restore to a previous version, though note that restoring a file type won't automatically update the files data which may be out of sync if changing file type versions.

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Added ability to search through file types and filter by file type designation.
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In the game mini map, you can now go up and down map layers to do things like see where you are in relation to the higher area map or root world map level.

- Improved performance of the game mini-map when at the world level with lots of pins. Pins will be grouped into clusters and you can click on a cluster to zoom into it and see in more detail.
Improvements and Fixes
- Fixed some issues causing errors when you would try to push or pull updates from a project in a game. If you're still running into errors, please file a new bug report!
- Game sync previews will no longer show differences in project prelude flows or game starts as these are project level and not apart of a game.
- When saving a new project version, it'll stay on the saving loading state until the new version has fully finished saving. We'll try to improve the performance speed of creating versions for large projects in a future update.
- You can now set default font typography settings in the Flow creator and change the font per screen.
- Lowered the default volume that plays when watching a Flow for the first time.
- Fixed the styling of empty file cards to have consistent sizes with populated file cards.