Realm Strategy Campaign
Rpg\Strategy System

Realm Strategy Campaign

A work-in-progress settlement and realm management system. Guide your settlement's growth through resource management, construction, research, and strategic decisions — with light RPG elements woven into the experience.

E
Crafted by
@Eaght
9
Messages
14
Plays
2
Likes
126
Files
Versionv4
CreatedSep 2, 2026
UpdatedSep 10, 2026
The Premise

Settlement development system with Light (for now) RPG elements

A very WIP strategy/RPG hybrid. Current mechanics: settlement; a Settlement HUD tracks resources, population, morale, safety, and rank. Core mechanics: a daily tick (consumption, income, construction, research, threats), blueprint-based construction (placeholder), timed research, tiered rank progression, map-area exploration, guests and recruitment, social bonds, factions, quests and characters. The original system was too much rpg and too little grand strategy so i am trying to make both work, while leaning more on the strategy side. This is more of a concept for now, as i am a free player and dont have much juice to add things to this. All thanks to @Kujinshi for the original Rpg\Strategy System.

World Map

World

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

126 entries · 35 types

Advisors HUDS
1 total
Blueprints
19 total
Campaign State 1s
1 total
Characters
1 total
Classes
1 total
Countries
1 total
Country HUDS
1 total
Current Days
1 total
Days
1 total
Enemies
1 total
Equipment
1 total
Game Starts
1 total
GM Instructions
25 total
Guests
1 total
Locations
1 total
Map Areas
2 total
Notes
2 total
Population Demographics
1 total
Races
20 total
References
30 total
Research
1 total
Resource Nodes
1 total
Secrets
1 total
Settlement HUDS
1 total
Settlement Types
4 total
Traits
6 total
Built Structures
0 total
Campaign Chapters
0 total
Campaign Logs
0 total
Chronicle Entries
0 total
Factions
0 total
Quests
0 total
Rules
0 total
Social Bonds
0 total
Threats
0 total