Realm Strategy Campaign
A work-in-progress settlement and realm management system. Guide your settlement's growth through resource management, construction, research, and strategic decisions — with light RPG elements woven into the experience.
Settlement development system with Light (for now) RPG elements
A very WIP strategy/RPG hybrid. Current mechanics: settlement; a Settlement HUD tracks resources, population, morale, safety, and rank. Core mechanics: a daily tick (consumption, income, construction, research, threats), blueprint-based construction (placeholder), timed research, tiered rank progression, map-area exploration, guests and recruitment, social bonds, factions, quests and characters. The original system was too much rpg and too little grand strategy so i am trying to make both work, while leaning more on the strategy side. This is more of a concept for now, as i am a free player and dont have much juice to add things to this. All thanks to @Kujinshi for the original Rpg\Strategy System.
World
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.