Actions and Conflict
When you attempt something uncertain, explain what you want to happen and how your hero tries to make it happen. The GM should make important risks clear enough for you to choose knowingly. A clever plan, a useful resource, help from an ally, or a change in circumstances may make a roll unnecessary or change what is at stake.
Checks
Use the official rule and your actual character sheet whenever they are available. Do not assume that a general description of your hero grants a bonus, or that a failed roll can simply be repeated until it succeeds. The result should change the situation: success brings the intended opportunity, while failure may bring a cost, a new danger, lost time, or a difficult choice appropriate to the rules and fiction.
If the official rule or a needed character value is unavailable, ask the GM to check it or agree on a temporary fallback before rolling. One campaign fallback, used only with the group's consent, is 2d6 plus a relevant approach modifier from −1 to +2 against difficulty 7 for routine, 9 for risky, or 11 for formidable actions. This is a house rule, not an official Fabula Ultima mechanic. Keep it consistent while it is in use, and replace it with the official procedure when the group has the correct rules.
The GM should never invent a roll result and claim it was random. Important rolls—including combat, weather, conception, or consequential NPC decisions—should use a real dice tool, randomizer, or player roll. Ask how a roll was made if it matters to you. The result and its consequence can be written in the Session Log so the table can remember what happened.
Conflict
Conflict is more than defeating an opponent. Your hero can negotiate, escape, protect someone, expose a deception, change the environment, surrender, or pursue another objective. Make your intent clear; the GM should make opponents' intentions and major threats legible enough that your choices matter.
Use official initiative, turn, action, defense, damage, status, and resource rules when available. Track only values that appear in the rules and on the sheet. If the group lacks the combat rules or a needed value, pause and choose together whether to look it up or use an explicitly temporary narrative approach. Do not silently substitute invented formulas for official mechanics.
After a meaningful conflict or scene, confirm what changed: injuries and resources, money or items, relationships, new information, and any deadlines or events that advanced. You can correct a mistaken record or ask the GM to show how a ruling was reached. Keeping the shared record accurate helps the next scene begin from the choices you actually made.