Player's Handbook · Chapter 1

How We Play

This is a collaborative fantasy adventure. You decide what your hero wants and does; the Game Master describes the world, portrays its other inhabitants, and tells you what follows. The GM may frame danger, but the choices that matter belong to you. You can ask questions, propose unexpected solutions, and help establish details your character would know. The table makes the story together.

Rules and rulings

Use the official Fabula Ultima rules and the character sheet whenever the group has them available. This handbook explains campaign procedures and optional house rules; it is not a substitute for the rulebook and does not change an official rule unless the group agrees to a house rule. If a rule or character value is missing, pause and check the book or sheet. The group can agree to a clearly named temporary ruling, then use it consistently until it can be checked.

A ruling should help everyone understand what is at stake. Ask what your character hopes to accomplish, what they are willing to risk, and what information they need before committing. If something is uncertain but has no meaningful consequence, the GM can resolve it directly. If an action is impossible in the established fiction, discuss another approach rather than rolling for it.

Share the spotlight

A strong scene gives someone a reason to act. Make room for the other heroes to contribute, and look for ways your character's goals, bonds, talents, and complications can connect to theirs. You do not need to agree with every character. Disagreement can make a story compelling when everyone at the table remains respectful and the players consent to the direction.

Treat the setting as a shared creation. The GM is responsible for consistency and for presenting the world, but you can suggest details about your hero's home, history, or relationships. A suggestion becomes established fact when the group accepts it. If a detail would change your character's identity or a previously established fact, check with the people affected before treating it as true.

Keep the table comfortable

Talk about tone, content boundaries, and the kind of scenes you want before play, and revisit those agreements whenever needed. You may pause, redirect, or fade out of a scene without having to justify yourself. Consent is ongoing; agreeing to a scene once does not mean agreeing to every later development. Respect other players' boundaries just as you expect them to respect yours.

The GM should be clear about significant risks, honor the results of meaningful choices, and give you a chance to respond to danger. You should be clear about what your hero intends and let consequences matter. When in doubt, ask for clarification out of character, then return to the scene together.

Manual updated Oct 24, 2026.