Builder's Manual · Chapter 6

Resolutions and Remnants

A Resolution describes how this kind of Hunt can end and what that ending means. Requirements should be visible in the Quarry record and grounded in changed state: an exposed core, a completed memory, compromised mobility, a severed pact, exhausted quarry, active containment, or another specific condition.

A Resolution gets one final success gate. If the final act is uncertain, resolve it once and apply the outcome on success. If preparation has removed the uncertainty, let the ending happen.

Remnants are optional aftermath, not a required reward loop. When a Hunt should leave something reusable behind, Remnants make the route matter: write acquisition and compromise conditions so players can understand why preserving an Aspect, choosing capture, avoiding fire, completing a memory, or keeping a core intact changes what remains afterward. Remnants can support crafting, research, economy, trophies, future preparations, or narrative consequences.

Avoid building a universal crafting economy into the base unless your World needs it. Huntcraft stores Remnant properties and lets Equipment reference required Remnants; individual Worlds can decide whether those properties power recipes, commissions, upgrades, alchemy, rituals, or something else.

Manual updated Aug 21, 2026.