Finish & Test Your Project
Before play, create or choose the real starting Location, starting Characters, opening situation, and Game Start. Initialize one Party, Scene State, World Clock, and Campaign State. Give starting locations at least one relevant NPC when the fiction calls for inhabited places. Add maps only where spatial play benefits, and make tokens mirror Character locations.
Keep builder examples hidden during play. They teach field shape; they are not canon, active Missions, starting cast, or permission for the Game Master to import their names and lore. Remove placeholder text and replace every example reference used by live content.
Smoke-test one full character creation at low, middle, and high level. Confirm exact Species and Class selection, standard array or point buy, full gear and money, legal spellcasting, languages with fluency, optional faith, optional attraction profile, and a portrait that matches identity. Then play one conversation, one location change, one rest, one conflict, one declined Mission, one causal Pressure or Faction review, and one long time skip. Check that narration, Character location, Party, Scene State, World Clock, Campaign State, and map tokens agree.
Publish only after the project reads like your world rather than this skeleton.