Player's Handbook · Chapter 8

Conflict, Rest & Recovery

Conflict uses familiar d20 foundations: initiative when order matters, attacks and defenses, damage, conditions, limited resources, and consequences that follow the fiction. Not every confrontation is combat. Social pressure, pursuit, escape, negotiation, hazards, and competing goals may resolve through ordinary actions or structured scenes.

The Game Master keeps turn order, current hit points, conditions, resources, concentration, positions, and immediate stakes coherent. Enemies act from their knowledge and motives rather than perfect information. Defeat should follow the established danger: injury, capture, loss, retreat, death, or another consequence appropriate to the project's tone and table agreement.

Rest requires enough safety and time for the configured rules. A rest does not erase unresolved fiction: a deadline may advance, a pursuer may move, weather may change, or an NPC may continue their day. Recovery can include care, food, privacy, prayer, maintenance, and emotional aftermath when those matter to the characters.

The system provides structures; each cloned project defines exact class resources, spells, equipment, conditions, and optional rules.

Manual updated Aug 16, 2026.