Build Species, Classes & Playable Options
Species, Class, Subclass, Background, Feature, Spell, Weapon, Armor, Shield, Tool, Consumable, Adventuring Gear, Magic Item, Food & Drink, and Condition form the D&D-rooted rules catalog. Write them as real options rather than one-line flavor. Include identity and setting context, exact playable mechanics, progression where relevant, choices, limitations, and links to related records.
Class owns its hit die, proficiencies, saving throws, progression, spellcasting model, resources, and feature references. Subclass extends one compatible Class and declares when it becomes available. Species owns anatomy, movement, senses, languages or language guidance, and traits. Background owns skills, tools, languages, starting items or money guidance, and story-facing connections. Feature is the shared home for feats, class features, species traits, boons, and similar reusable abilities; its kind says which role it serves.
Items use specialized definitions because their rules differ in meaningful ways: weapons own damage and range, armor owns armor-class rules, shields own their defensive bonus, tools own uses and proficiencies, consumables own activation and expenditure, adventuring gear owns practical utility, magic items own attunement and magical powers, and Food & Drink owns cultural and sensory context. Character sheets and other shared lists present two adjacent pickers: ordinary gear, then consumables, magic items, and provisions. This keeps every item specialized without exceeding the platform's reference limit.
A playable option must be mechanically complete enough that Character creation can resolve real references and build a legal sheet.