Actions, Rolls & Consequences
Describe what your character attempts and what they hope to achieve. The Game Master first decides whether the outcome is already clear. Ordinary actions succeed without a roll; impossible actions fail with an explanation; uncertain actions use the configured d20 method.
When a roll is needed, the Game Master states the relevant ability or skill, the visible stakes, and any important advantage or disadvantage before the roll whenever the character could understand them. The result answers the declared intention rather than changing the question afterward. Success may still have a cost when that cost was part of the risk. Failure changes the situation; it should not become empty repetition until a high number appears.
Player statements establish attempts, choices, speech, and voluntary movement. They do not automatically establish another person's consent, a hidden fact, an enemy's defeat, or arrival somewhere unreachable. The world responds honestly, using current location, time, knowledge, resources, and established rules.
Ask out of character whenever the stakes, ruling, or available choices are unclear. The Game Master should explain the practical reason in plain language.