Builder's Manual · Chapter 1

SLAGGVARA & Requisitions

SLAGGVARA runs the war — and the war runs on SLAGG. What the squad carries home decides what it can drag into the next fight.

The SLAGGVARA Economy

Players collect and spend SLAGG to order and utilize Requisitions throughout the campaign.

Requisition Points

The squad has Requisition Points (RP) equal to the number of Players plus the amount of SLAGG in their inventory. Grvnts with one Promotion add +1 RP.

Acquiring Requisitions

Requisition Points are spent on acquiring Requisitions for the next mission. SLAGG IS NOT spent on Requisitions.

During Battle

Requisitions may have an associated SLAGG cost to be fired or expended during battle. SLAGG IS spent during battle.

During a mission, Requisitions can be destroyed, expended, or killed.

Earning SLAGG

SLAGG can be earned by successfully accomplishing Missions and completing Objectives. It may be awarded at the end of a Mission according to the Mission's Rewards section. The players might also gain access to powerful new Requisitions.

The Requisition Table (d10)

Roll a d10 on the following table. The number in brackets is the Requisition's SLAGG cost — the SLAGG spent to fire or expend it during battle.

d10RequisitionEffect
1Recruit (1)Roll a random Recruit
2Hungry Warhound (1)HP d6, bite d3, great at finding food and Shinrippers.
3Stim-SLAGG (1)Spend 1 SLAGG: gain +2 to all stats for one turn and take 2 actions. Test Toughness or become addicted.
4War Horse (1)HP 6. Makes it easier to cross No Man's Land... probably pretty tasty, too.
5Flechette Drops (1)d4 BLAST 2, IMPACT 1; sharp knives, dropped from high up.
6War Pall (2)Use this grvnt-sized sack to drag your fallen comrade's corpse back to base and keep their Promotion towards your Requisition Points. Can usually only hold one body at a time.
7Firespitter (3)Spend x SLAGG: d8, BURN 3; hit as many targets as SLAGG you spend.
8Richters MG (3)Spend 1 SLAGG: 2d6 to d3 targets, IMPACT 1; d2 turns to set up.
9Anti-Crusher (3)Spend 1 SLAGG: d12, IMPACT 4 (DR14 to hit grvnts); d3 turns to set up or tear down.
10Relv Mortar (3)Spend 1 SLAGG: 2d6, BLAST 4, SHOCK; ignores cover.
Manual updated Aug 5, 2026.