SLAGGVARA & Requisitions
SLAGGVARA runs the war — and the war runs on SLAGG. What the squad carries home decides what it can drag into the next fight.
The SLAGGVARA Economy
Players collect and spend SLAGG to order and utilize Requisitions throughout the campaign.
Requisition Points
The squad has Requisition Points (RP) equal to the number of Players plus the amount of SLAGG in their inventory. Grvnts with one Promotion add +1 RP.
Acquiring Requisitions
Requisition Points are spent on acquiring Requisitions for the next mission. SLAGG IS NOT spent on Requisitions.
During Battle
Requisitions may have an associated SLAGG cost to be fired or expended during battle. SLAGG IS spent during battle.
During a mission, Requisitions can be destroyed, expended, or killed.
Earning SLAGG
SLAGG can be earned by successfully accomplishing Missions and completing Objectives. It may be awarded at the end of a Mission according to the Mission's Rewards section. The players might also gain access to powerful new Requisitions.
The Requisition Table (d10)
Roll a d10 on the following table. The number in brackets is the Requisition's SLAGG cost — the SLAGG spent to fire or expend it during battle.
| d10 | Requisition | Effect |
|---|---|---|
| 1 | Recruit (1) | Roll a random Recruit |
| 2 | Hungry Warhound (1) | HP d6, bite d3, great at finding food and Shinrippers. |
| 3 | Stim-SLAGG (1) | Spend 1 SLAGG: gain +2 to all stats for one turn and take 2 actions. Test Toughness or become addicted. |
| 4 | War Horse (1) | HP 6. Makes it easier to cross No Man's Land... probably pretty tasty, too. |
| 5 | Flechette Drops (1) | d4 BLAST 2, IMPACT 1; sharp knives, dropped from high up. |
| 6 | War Pall (2) | Use this grvnt-sized sack to drag your fallen comrade's corpse back to base and keep their Promotion towards your Requisition Points. Can usually only hold one body at a time. |
| 7 | Firespitter (3) | Spend x SLAGG: d8, BURN 3; hit as many targets as SLAGG you spend. |
| 8 | Richters MG (3) | Spend 1 SLAGG: 2d6 to d3 targets, IMPACT 1; d2 turns to set up. |
| 9 | Anti-Crusher (3) | Spend 1 SLAGG: d12, IMPACT 4 (DR14 to hit grvnts); d3 turns to set up or tear down. |
| 10 | Relv Mortar (3) | Spend 1 SLAGG: 2d6, BLAST 4, SHOCK; ignores cover. |