Rolling Your Stats
Four numbers, and not one of them you get to keep — only what the dice say you're worth.
Your Stats
Every GRVNT has four Stats, and every one of them is a modifier, not a score.
- Toughness — resisting shock, gas, cold, heat.
- Agility — defence, sneaking, avoiding explosions.
- Presence — shooting, perceiving things, using War Scrolls.
- Strength — melee, throwing, carrying requisitions.
Rolling Your Stats
Roll 3d6 for each Stat and match the result on the table below. The 3d6 result is used only at the moment of creation — once the character is made, it is discarded. Only the associated Stat value stays with you.
| 3d6 Result | Stat |
|---|---|
| 1–4 | −3 |
| 5–6 | −2 |
| 7–8 | −1 |
| 9–12 | 0 |
| 13–14 | +1 |
| 15–16 | +2 |
| 17–20 | +3 |
A Stat can never rise above +6 or fall below −3, no matter what a later Promotion or special effect promises.
Making Tests
When the outcome of a situation is uncertain, a test is made against a variable Difficulty Rating (DR), set by the GM. To test success or failure, roll a d20, add or subtract your relevant Stat, and compare to the DR — if the result is greater than or equal to the DR, you succeed.
d20 ± Stat vs DR — success on a roll of DR or higher.
NPCs don't use Stats at all; they roll a plain d20 against the DR.
Examples
- Fire your rifle at an enemy — test Presence DR 12
- Avoid incoming mortar shells — test Agility DR 12
- Resist SHOCK — test Toughness DR 14
- Bayonet an enemy grvnt behind partial cover — test Strength DR 14
Difficulty Ratings
| DR | The task |
|---|---|
| 6 | Simple grunt work |
| 8 | A routine task |
| 10 | A pretty basic task |
| 12 | A challenging task |
| 14 | A difficult task |
| 16 | A really tough task |
| 18 | A task that should not be possible |
| 20 | When the grvnt is totally fvcked |