Player's Handbook · Chapter 9

Armor

Armor values range from tier 0 to tier 4. Anybody wearing no dedicated armor and only clothing will be on tier 0.

Armor Tiers

TierEffect
0No effect — you have no armor.
1−d2 damage.
2−d4 damage.
3−d6 damage.
4−d8 damage.

Helmets

Helmets can be worn — a grvnt can only wear one helmet at a time. A grvnt can choose to break their helmet after an enemy successfully damages them. Breaking their helmet will remove it but will negate all damage from that single attack.

Shields

Shields are split into small shields and large shields.

Small shields:

  • Modify all damage received by −1.
  • Can be broken to prevent all damage from a single melee attack.
  • Provide partial cover from ranged attacks.

Large shields:

  • Modify all damage received by −2.
  • Can be broken to prevent all damage from a single melee attack.
  • Provide full cover from ranged attacks.
Manual updated Aug 7, 2026.