The Workspace
The project is organised into a few folders.
Rules holds the system itself. How Actions Resolve is the one to read first. There are six rule files in total and that is the whole system.
Abilities holds the four categories, each in its own folder. These are the abilities your players will pick from.
Equipment is organised by setting and then by slot. Equipment/Fantasy/Head, Equipment/Modern/Legs, Equipment/Cyberpunk/Weapons and so on. Every file is the same Gear type, and its slot field is what decides where it can be equipped.
Creatures holds creature files and the Creature Abilities library that feeds them.
GM Instruction holds the rules the AI Game Master follows during play. Four are pinned and always active, five fire on a narrative trigger, and two fire when a file is created.
Archetype, Species, Location, Lore, Faction and Characters hold example files, marking where your world's content goes.
References holds a Reference Sheet linking everything in the system.