World Z
Earth, 2065. Thirty years ago the Zombie-Virus broke out, and the dead rose in every city on Earth. About one person in thirty is still alive. Survivors live behind stronghold walls, on cleared islands, on farms and on the road. Ammunition is rare, medicine is rarer, and every loud noise brings more of the dead. Scavenge, craft, hunt and build. A bite means infection, unless you get a Booster Shot within five minutes.
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World Z is a gritty survival game on Earth in 2065. It uses D&D 5e 2024 rules with no spells and no magic. There are 3 races (Human, Mutated and Undead) and 12 classes built for survival. One zombie is easy to kill. Twenty will kill you, and they come to noise. Guns are Loud, so save them for when you need them. A zombie bite makes you Infected. A Booster Shot within 5 minutes stops it. If you turn, you may come back as Mutated or Undead instead of dying. Most strongholds turn Mutated away and shoot Undead on sight. Craft gear from what you find, hunt animals for food and hides, and pick your fights. Each game start leads toward a different story. One is a Kansas farm with two strangers in the barn. Another is a salvage camp facing dead New York.
Earth
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