The night is older than you think

Roll a pool of d10s. Sixes and sevens, eights and nines — one success each. Tens count double. The night does not negotiate: every victory costs something, every failure leaves a mark, and the monster you play is one bad night from becoming the villain of someone else's story. Built on WoD 5e mechanics with a splat-module system, so vampires, mages, garou, demons, mummies and your own homebrews all run on one framework.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Character
55 fields
Power
10 fields
Equipment
7 fields
Clan Seal
4 fields
Rite
11 fields
Ritual
12 fields
Game Start
0 fields
Location
6 fields
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