The Tragedy of Macbeth - 5.5e
D&D 5e (2024)

The Tragedy of Macbeth - 5.5e

Includes material from the Dungeons & Dragons System Reference Document 5.2, © 2025 Wizards of the Coast LLC. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). https://creativecommons.org/licenses/by/4.0/

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CreatedSep 16, 2026
UpdatedSep 16, 2026
A full 5.5e campaign: prophecy, murder, and reckoning in Shakespeare's Scotland

Three witches hail you king — what will you do to make it true?

Scotland bleeds after the Norwegian wars, and on a fog-drowned heath three women speak your name with titles you do not yet hold. Thane of Glamis. Thane of Cawdor. King hereafter.

**The Tragedy of Macbeth** is a complete D&D 5e (2024) campaign in five acts — from victory fires at Forres to the siege of Dunsinane. You are wartime friends of Macbeth and Banquo, standing close enough to the crown to touch it and to be burned by it. Hear the prophecy. Feast at Inverness the night the king sleeps beneath your host's roof. Wake to knocking, blood, and a question no one dares ask aloud. Hunt or shield Banquo and Fleance. Dine at a banquet with one chair too many. Face the cauldron's apparitions, walk Birnam Wood to Dunsinane, and decide who ends the tyrant — and what Scotland pays for it.

Run it straight and the tragedy lands beat for beat. Let your players pull at any thread — warn Duncan, spare Banquo, shelter Malcolm, defy the Sisters — and the campaign bends without breaking: every act offers social, stealth, and steel paths, with witnesses who remember what you did.

Inside: 4 ready-made Scottish heroes, the Weird Sisters as a living coven, Macbeth and Lady Macbeth played as tragic hosts before they harden into tyrants, and a full supporting cast — Duncan, Banquo, Fleance, Macduff, Malcolm, Hecate. Act-by-act encounters from heath horrors to haunted banquets, Inverness Castle and the Blasted Heath mapped and ready, and a GM voice that quotes the Bard when the moment earns it, then gets out of dice's way.

By the pricking of your thumbs — something wicked, and playable, this way comes.

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Inside the World

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