Homebrew (The Tower system)

The Tower

Wake up with a Power drawn from your own life, in a city at the foot of a fifty-floor Tower. Climb it floor by floor, rule its streets, or disappear into its underworld — but the world has one hundred years.

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CreatedJul 5, 2026
UpdatedOct 23, 2026
The Tower

Climb the Tower, or perish.

Twenty years ago, impossible towers erupted across the Earth, and a voice spoke into every mind at once: conquer the Tower, or your world perishes in one hundred years. Since then, ordinary people Awaken with a single Power drawn from who they truly are — a firefighter who commands flame, a surgeon who closes any wound, a liar who becomes anyone — and are pulled into a fifty-floor dimension where every floor is its own world.

You begin in the Sanctuary, the one safe floor: a city of guilds, markets, embassies and a second city in the drains below. Above it, the floors: a forest, a labyrinth that rewrites itself, a city of brass with a djinn in a jar, a storm god over a pyramid, an arena where people bleed for a crowd, a city of floating islands, a machine city that only wants to help — and much more.

How you spend your hundred years is yours. Make your Awakened in an illustrated creation wizard — your past, your Power, your Rank from D to S. Then play it like a visual novel with the freedom of a tabletop RPG: one d20 roll on a ladder of Triumph, Success, Cost and Failure, deadly fights where running is wise, a living world of guilds and rivals that remembers what you did. Climb for glory, for someone waiting outside, or to learn who built the Tower. Or never climb at all.

Glimpses
Author's note

The Tower is built one floor at a time, and every floor is its own world with its own rules — a caravan crossing, a heist, a siege, an escort through a dead city, an egg stolen from a nest. Fifty of the fifty floors are playable today, each with its own monsters, people, art and map, and new ones keep arriving.

Under the floors there is a whole city to live in: guilds you can join or found, jobs and deals the world remembers, a law that can put a collar on your Power, an underworld that has to be invited into. You can play a whole campaign without ever taking the stairs.

And there is a mystery. Nobody knows who built the Tower, or why. The answer is in here, scattered across the floors, for the players patient enough to notice. Thank you for climbing.

World Map

The Tower

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,544 entries · 13 types

Campaign Ledgers
1 total
Characters
577 total
Codices
74 total
Equipment
545 total
Game Starts
1 total
Floorfolks
25 total
GM Instructions
67 total
Guilds
17 total