The Shadow Over Olympic

The Shadow Over Olympic

Trapped in fog over Point Nemo, the RMS Olympic is no longer a luxury liner—it’s a slaughterhouse. Cthulhu cultists hunt passengers in a sadistic ritual to wake their god, while Deep Ones storm the decks to reclaim the abyss for Dagon. As rival horrors compete in the carnage, panic turns genteel survivors into monsters. Trust is dead; betrayal is certain. You must expose the conspiracy and escape the high-seas sacrifice, or become another offering to the things below. Dare you board?

S
Crafted by
@Solodit
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Versionv9
CreatedAug 18, 2026
UpdatedSep 17, 2026
The Premise

Six hours to dawn. Six hours until R'lyeh wakes.

For four days the RMS Olympic has carried 2,400 souls across the Pacific in Edwardian comfort. Tonight her engines are dead, an iridescent fog has swallowed the ship, and she drifts above Point Nemo — the loneliest point on Earth — anchored with terrible precision over the sunken city of R'lyeh, where dead Cthulhu waits dreaming.

At 11:00 PM, a fanatical cult begins the Rite of the Sunken God: passengers slaughtered one by one, their lives drained through carved sigils into a stolen idol before the planets align at 5:15 AM. But the cult does not own this night. Deep Ones storm the decks to drag the idol back to the abyss. A Mi-Go plague quietly harvests the lower decks. And a Royal Navy detachment bleeds for a ship it cannot save.

You are not a rescue party. You are a passenger with six hours on the clock and four horrors who each have a plan — and every plan ends with the ship. Break the chant, steal the idol, sink her yourself, or watch the stars rearrange over a boiling sea. Dare you spend the night aboard?

Glimpses
Author's note

Staring Location = Starting Quest and the unique beginning of your survivor's story..

Whenever you select a starting location, you will be thrusted right into a scenario to roleplay. You won't quite know what's happening at any location until you start but you can always restart at a different location.

I made sure every starting location is unique and interesting and furthermore, I have extra instructions under Game Settings you could enable to enhance your adventure. All in testing at the moment as I myself play my own adventure and update them.

Traveling between areas of the ship will spawn different enemies, you can see what enemies spawn there by checking it's properties from the map.

To Do: Adding New Monsters, I have done so already. Place them on the map Remove SAS reference, changed time setting to be early 20th century, a bit too early for SAS, swapped with Navy. Long Term Addition: May add Navy R'lyegh Expansion - Navy picks up distress message from the Olympic but is now caught in the fog and is in communication with a submarine beneath it. This will be the return to innsmouth style follow up scenario where players will start on the Navy Vessel on the surface or the submarine below. Antagonists will be Deep Ones and Star Spawn.

Completed: Add new characters - Details in disc Add Ballroom and Armory POI.

World Map

Point Nemo

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

615 entries · 34 types

Armor
28 total
Combat Rules
1 total
Creatures
47 total
Factions
6 total
Game Rules
17 total
Game Starts
50 total
GM Instructions
8 total
Investigators
217 total