The Last Ordinary Evening
Six-Faced World (Mushoku Tensei)

A pure-sandbox Mushoku Tensei campaign opening in the Teleport Labyrinth of Begaritt on the day Zenith is rescued, eight years after the Teleport Incident.

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CreatedAug 29, 2026
UpdatedSep 12, 2026
Teleport Labyrinth · the day of the rescue

Begin the day Zenith is rescued—everything after the crystal is yours.

A pure sandbox in the Six-Faced World. Play opens in the Teleport Labyrinth of Begaritt on the day Zenith comes out of the crystal, eight years after the Teleport Incident. Choose Rudeus or a custom adult of the rescue era. Canon is the default route only where its prerequisites remain intact, and the world follows player choices honestly. Character power is freely chosen without balancing taxes. Ordinary casting needs only Spell + Method + Intent. The road home and everything beyond belong to play.

Glimpses
Author's note

Built for divergence-first play in the Six-Faced World. Canon supplies the default road, not a railroad; every later beat depends on the people, places, and relationships that survive player action. The authoritative present is K425, Year 8 after the Incident — Rudeus 18, Paul fallen, Zenith alive and altered.

World Map

The Six-Faced World

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

717 entries · 23 types

Adventuring Gears
132 total
Archetypes
9 total
Characters
38 total
Containers
11 total
Craft Projects
1 total
Creatures
103 total
Day Trackers
1 total
Dungeons
3 total
Dungeon Guides
8 total
Equipment
12 total
Establishments
1 total
Factions
20 total
Game Starts
1 total
GM Instructions
24 total
GM Instructions 1s
5 total
Locations
66 total
Lore
39 total
Map Tiles
11 total
Player Influences
4 total
Rules
1 total
Species
11 total
Spells
186 total
Tools
30 total