Starfall
Starfall

Starfall

A Robocraft-inspired mech-building combat system: bolt your war machine together from a parts catalog, then pilot it into battle. d20 resolution, range bands with cover and line-of-sight play, and subsystem damage that takes the guns off your frame one track at a time.

K
Crafted by
@Kalarie
76
Messages
11
Plays
4
Likes
297
Files
Versionv8
CreatedSep 1, 2026
UpdatedSep 5, 2026
STARFALL

Build it. Pilot it. Break it.

Build a war machine from chassis, movement, weapons, and modules — watch your CPU and mass budgets, tune your Evasion and Speed — then walk it onto a battlefield measured in range bands and shoot the guns off your rivals. Pilots are people; mechs are spreadsheets with treads.

Author's note

System-first project, inspired by Robocraft's build-and-battle loop. Design pillars: (1) modular construction from a part catalog with CPU and mass budgets, computed live on the mech sheet from linked part files; (2) subsystem damage — Core / Movement / Weapons tracks — to recreate the feel of having parts shot off without per-cube bookkeeping; (3) d20 + modifier resolution on abstract range bands with explicit cover states and Hide/LOS play; (4) personal-scale pilot rules stay deliberately light so mech combat is the main event.

World Map

The Settled Ring

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

297 entries · 19 types

Active Sessions
1 total
Capital Ships
6 total
Chassis
48 total
Factions
5 total
Game Starts
6 total
GM Instructions
5 total
Locations
69 total
Lore
5 total
Meches
7 total
Modules
12 total
Movement Parts
10 total
Newsfeeds
1 total
NPCS
12 total
Pilots
10 total
Races
6 total
Ship Modules
58 total
Talents
16 total
Weapons
20 total
Battle Reports
0 total