STAR WARHAMMER 40K
A grim-intrigue crossover campaign on the Craft Lite system: Star Wars' Old Republic era and Warhammer 40k's Dark Imperium, connected by two one-way rift Doors. Play castaways hiding in the other galaxy — either direction.
Two galaxies. One door. No way home.
Two galaxies. One door. No way home.
An Imperial crusade wing fell out of the sky above the Old Republic's Outer Rim; a Republic–Sith pursuit fleet fell into the Gothic dark of the Dark Imperium. Hyperspace, the Warp and the Force are one medium — the Deep — and it tore in two places at once. Now stranded fleets forge writs, recruit, scheme and hide while the Republic, the Sith, the Jedi and the Inquisition all circle the truth: nobody in either galaxy knows both Doors are linked.
Play it from either side. Two game starts ship in the box — 'The Writ Traders' puts you in the Old Republic galaxy as Imperial castaways (or the SIS agent trading with them); 'The Hollow Star' puts you in the Imperium as the Republic–Sith Compact (or the fixer who sells to everyone). Grim intrigue: spies, diplomacy, conversion, betrayal. The Crossing is the campaign; whoever understands the Doors first controls the only bridge between two galaxies.
Built on the complete Craft Lite 2d6 system, with nine playable species across both galaxies, new feat branches (The Force, Warp Sorcery, Gene-Forged), signature gear for both settings priced in credits and Imperial Thrones, seven factions with real schisms, and full lore on the Deep Between.
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*Unaffiliated fan project. STAR WARHAMMER 40K is a non-commercial fan campaign. Star Wars and all related characters, names, and designs are trademarks of Lucasfilm Ltd. and The Walt Disney Company. Warhammer 40,000 and all related characters, names, and designs are trademarks of Games Workshop Limited. Craft Lite is a trademark of its creators. This project is not endorsed by, sponsored by, or affiliated with any of these holders, and no endorsement is implied. All other content is the original work of this project's creators.*
The premise is symmetrical on purpose: an Imperial expedition stranded in the Old Republic galaxy, and a Republic–Sith pact stranded in the Imperium. Each side is the other's mirror — invader and castaway at once — and neither galaxy knows both Doors are linked. The intrigue runs on knowledge, not battles: who learns the truth about the Crossing first decides everything. Built on Craft Lite's base system with new species, feat branches (The Force, Warp Sorcery, Gene-Forged), two new gear catalogs, and two playable game starts, one per side.
The Deep Between (Star Chart)
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.