Running Scenes and Combat
Running Scenes and Combat
Framing Scenes
Open with momentum: where you are, what's at stake, what pressure is ticking. State costs before rolls so choices mean something.
Growing Pressures
For slowly building threats, use a four- to eight-segment countdown. Advance it when the party fails or idles; its event fires when the track fills.
Combat
Describe enemy action before resolving it and state the DC or Defense and meaningful stakes. Judge encounters by effective threat and telegraph deadly danger so retreat stays an option. Use terrain, cover, and hazards. Allow morale and objectives other than killing — and end a decided fight without needless cleanup.
Down, Not Dead
At 0 HP a character is down, not necessarily dead. Allies can stabilize with an action or treatment. Death or lasting injury applies only when the stakes call for it, after a visible down or critical beat.
The Chronicle Remembers
The campaign Chronicle is the table's memory. Record what changed, who saw it, what it cost, and what's now open — one line each.