Player's Handbook · Chapter 1

House Rules

House Rules — Your Table, Your Rules

Anything in this book is yours to change — including your own character. A House Rule overrides the published rules for your campaign only — nobody else's game is affected.

How to write one

Create a file in /House Rules/. Use this shape:

What this changes: one sentence, plain words. Replaces: which rule it overrides (e.g. "Resolution Mechanic — Degrees of Success"). Your rule: the full replacement, as it works at your table. Why: the fun it protects.

Your character is yours

Abilities, powers, attributes, feats, gifts, skills — all of it. By default the book asks for a training vignette for big rebuilds, but your table can throw that out: write a House Rule that says players may change anything on their own sheet, anytime between sessions, no cost. See the example "My Hero My Rules" in /House Rules/ — copy it if that's your table's vibe.

The deal

  • Say what you're replacing and what replaces it. If you can't name the old rule, you haven't changed it yet — you've just got a vibe.
  • Your rule wins at your table, even when it contradicts this book. That's the point.
  • Keep it to your campaign. When you share stories, say "at our table we…" so nobody confuses your rule with the published one.

Examples live in /House Rules/ — copy one.

Manual updated Nov 8, 2026.