Builder's Manual · Chapter 2
Factions and Locations
Factions and Locations
Factions
Every faction needs a Want (its goal), Means (how it pursues it), a Limit (what it won't do), and a Face (who the party actually meets). Track standing on a simple scale: hostile, wary, neutral, friendly, allied. Never pre-script alliances or wars — let relationships form from play and record what actually happens in the Chronicle.
Locations
Every location needs an entry cost (how you get in), an operating cost (what it takes to act there), and an exit cost (what leaving stirs up). A dock at night is cheap to enter, expensive to run a fight in, and costly to leave when the harbormaster saw everything.
Manual updated Nov 8, 2026.