Player's Handbook · Chapter 4

Creating Your Hero

Creating Your Hero

Zero to hero in minutes: pick a background, choose skills, define your gifts.

1. Background

Your background is who you were before the story. Each grants skill picks and a hook into the world — an ex-sidekick's old contacts, a serum cook's dangerous recipe book. Pick the one whose trouble you want.

2. Skills

Skills are what you can reliably do. Ranks run 0–5: 0 means untrained, 2 is professional, 5 is legendary. Each skill names its coverage, example uses with DCs, paired attributes, a distinct bonus, and what each rank means. Spread wide for versatility or stack deep for mastery.

3. Gifts

Gifts cover powers, gear, relics, magic, and tech in one frame. A gift is narrative permission plus the core roll — describe what it lets you do, and the table agrees on costs and limits. Start street-level with city-shaking potential; grow into legend through play.

Manual updated Nov 8, 2026.