Street-level heroes, city-shaking powers — one roll resolves it.

Spencer's Law is a setting-neutral, fiction-first game: roll 1d20, beat the target, shape the margin into story. Play capes or crews, magic or tech — Gifts cover powers, gear, and relics in one frame. Your table owns everything: house-rule any law, rebuild any hero, and the Chronicle remembers every legend.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Character
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Location
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Equipment
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Faction
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