Player's Handbook · Chapter 2

Making a SPAECIMH Character

You need three things before the world opens its door: an ORIGIN, a spread of attributes, and a reason to be standing at the Crosswater Wayhouse when trouble walks in.

Pick an ORIGIN

Your ORIGIN (a number, 1 to 12) sets your ceiling. Higher is not "better" — it is a different kind of story. Each tier hands you a pool of Total Attribute Points (TAP) to spend, a Base per Attribute (BPA) you start from, a Max per Attribute at Level (MPAAL), and how fast you grow per level.

TierTypeNameTAPBaseMax / lvGrowth / lv
1–3MortalFragile / Normal / Tough80 / 96 / 1128 / 10 / 1214 / 16 / 185 / 6 / 7
4–6SuperhumanNovice / Veteran / Legend128 / 144 / 16013 / 14 / 1520 / 22 / 248 / 9 / 10
7–9DemigodMortal+God / Hero+God / Demigod176 / 192 / 20816 / 17 / 1826 / 28 / 3011 / 12 / 13
10–12GodGod of the Pantheon / God / Demiurge224 / 240 / 25619 / 20 / 2132 / 34 / 3614 / 15 / 16

Your ORIGIN alone unlocks a quiet power. Mortals add +1 to rolls when they work the environment. Superhumans reroll once per combat. Demigods turn one failure a session into a success. Gods ignore a critical failure — or bend one small fact of the world — once a session.

Spend your attributes

There are eight attributes, and your sheet spends six of them by hand:

Strength (ST) · Perception (PE) · Agility (AG) · Endurance (EN) · Charisma (CH) · Intelligence (IN)

Your Mana, Health, and Carry come from the numbers above — you do not spend points on them:

Mana (MA)  = IN × 5 × ORIGIN
Health (HP)= EN × 5 × ORIGIN
Carry      = ST × 5 × ORIGIN  (kg)
Money      = 4d6 × 500 × ORIGIN

So a Normal (ORIGIN 2) with IN 14 carries MA = 14 × 5 × 2 = 140. Never re-add the tier where the formula already has it.

Fill the rest

Name, age, appearance, profession, background, an aspiration, a few traits, and your starting kit. Give yourself 1–2 Connections — short beliefs or relationships. Acting on one later earns you +1 on the roll and refunds a Fate Point, so make them usable, not decorative.

Start with 3 Fate Points and a Karma of 0. Your Act is I — vulnerability. Everyone starts broken, small, and interesting.

When you are done, say so and the sheet locks, the dice matter, and the world opens.

Manual updated Oct 7, 2026.