Settlement development system with RPG elements

A GM-run tabletop RPG / settlement-strategy hybrid. The player is the Founder of a settlement; a Settlement HUD tracks resources, population, morale, safety, and rank. Core mechanics: a daily tick (consumption, income, construction, research, threats), blueprint-based construction, timed research, tiered rank progression, map-area exploration, guests and recruitment, social bonds, factions, quests, and d20 ability checks. Major player decisions are never resolved automatically. Feel free to use, copy, or adapt this system for your own projects. I will be only glad if I see a better or improved version of this system or projects published on it. Updates are released only on weekends. The entire system drew inspiration from Asterwyn: The Hearthbound Realm Campaign and many references were taken from that source. Also built on the basis of Living World Engine. I would like to express my special thanks to the authors of these works.

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Builder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Class
7 fields
Race
19 fields
Blueprint
15 fields
Skill
15 fields
Spell
14 fields
Character
32 fields
Enemy
23 fields
Equipment
7 fields
Game Start
0 fields
Guest
18 fields
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