Builder's Manual · Chapter 7

System Overview

System Overview

Root and Stem is built on a unified Graduated Roll Engine. Every action — combat, magic, social, investigation — uses the same five-tier system.

The Graduated Roll

Every roll follows this pattern:

  1. Compute Total Roll Bonus (stat + skill + PROF + Grace + achievements)
  2. Convert to SRC%
  3. Pick the Die (d4 through d100 based on SRC)
  4. Roll the die
  5. Read the Tier (1–5 based on die result)
  6. Compare to Required Tier (set by difficulty)

Die Selection:

SRC%Die
0–15d4
16–25d6
26–35d8
36–45d10
46–49d12
50–64d20
65–100d100

Tier Results: each die has its own tier boundaries. Higher dice give more access to T4 and T5 results. See chapter 1 for the full per-die tier tables.

The Six Stats

StatGoverns
STRMelee damage, carrying capacity, physical feats
DEXRanged attacks, initiative, acrobatics, defense
CONHP, STM, wound threshold, endurance
INTSpellcasting, crafting, knowledge, investigation
WISPerception, healing, social awareness, spirit sensing
CHASocial encounters, exorcism, presence, leadership

The Four Pools

PoolFormulaPurpose
HP20 + (CON × 5) + (Level × 5) + bonusHealth; when it hits 0, you're dying
STM(CON + STR) × 2 + bonusStamina; spend for special actions
MP(INT + WIS) × 3 + bonusMana; fuel for spells
MGC(INT + WIS + CHA) + bonusMagicules; fuel for enchantment and Soul Attunement

The Creation-Entropy Scale

Every action carries CE weight:

  • Creation: healing, protecting, building, creating
  • Entropy: destroying, decaying, killing, unmaking
  • Balance (Grace 0): natural state

Grace caps at ±10. At +10 (Radiance), you glow with Creative energy. At −10 (Shadow), you radiate Entropy.

Leveling

Levels 1–29: spend XP on stats, pools, skills, PROF. Levels 30+: earn Forge Points instead of XP. Forge Points enhance items. Level 300: God Tier. You are a god.

Manual updated Sep 4, 2026.