Four nights until the moon fattens — hold Thornhaven.

Root and Stem is a graduated-dice tabletop RPG core: characters begin as fragile seeds and, through risk, creativity, and survival, can ascend to godhood (Level 300). Roll d4 through d100 based on your Skill-to-Challenge ratio, spread XP across six Root Stats and six Stem Modifiers, and manage the constant tension between Creation and Entropy through Grace, wounds, and rest. A combinatorial Achievement Engine rewards engagement and absurdity alike. This project is the complete refined ruleset: core roll, stats, modifiers, combat, magic, luck, hero points, the achievement engine, quick reference, and design audit.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
NPC
26 fields
Location
10 fields
Item
46 fields
Creature
48 fields
Mana Feat
19 fields
Stamina Feat
19 fields
Weapon
63 fields
Energy Feat
19 fields
Creature Utility Feat
19 fields
Armor
48 fields
+27more types in the compendium
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