Four nights until the moon fattens — hold Thornhaven.
Root and Stem is a graduated-dice tabletop RPG core: characters begin as fragile seeds and, through risk, creativity, and survival, can ascend to godhood (Level 300). Roll d4 through d100 based on your Skill-to-Challenge ratio, spread XP across six Root Stats and six Stem Modifiers, and manage the constant tension between Creation and Entropy through Grace, wounds, and rest. A combinatorial Achievement Engine rewards engagement and absurdity alike. This project is the complete refined ruleset: core roll, stats, modifiers, combat, magic, luck, hero points, the achievement engine, quick reference, and design audit.
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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.OpenFile Types
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