Narrative, dice-based

Riftlands

On the continent of Aethros, the Great Rift leaks ancient nightmares into pocket-dimension dungeons that only Guild-licensed Awakened hunters — each born with a single innate power — can clear before their seven-day fuse breaks.

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@Bob
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Versionv58
CreatedJul 6, 2026
UpdatedSep 11, 2026
Refusal isn't in the contract

Born to be ranked. Bound to be spent. Hunted if you refuse

Play an Awakened — a hunter born with a single innate power, tiered and licensed by Guilds that hold a life-or-death monopoly on dungeon clearing. Take the contract, delve the pocket dimension, and beat the seven-day fuse before it breaks. Around you: a Church that burns witches and hides a seal under its cathedral, kingdoms that covet your power, and legends like Asuryan and the Dread Sovereign who proved the system's laws are optional for the strong enough. And beneath it all: the Great Rift, and something ancient that dreams — its nightmares leaking into your world one dungeon at a time.

Glimpses
Author's note

Anime character art is placeholder. I will make proper images at some point (once my image generator monthly sub refreshes)

World Map

Riftlands

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,009 entries · 34 types

Awakeneds
61 total
Characters
141 total
Locations
98 total
Archetypes
5 total
Monster Archetypes
4 total
Factions
12 total
Powers
59 total
Abilities
240 total
Lore
65 total
Awakened Weapons
32 total
Awakened Accessories
20 total
Awakened Armors
28 total
Character Memories
14 total
Dungeon Nodes
8 total
Dungeon Trackers
1 total
Game Starts
17 total
GM Instructions
30 total
Dungeon Instructions
2 total
Items
4 total
Dungeons
2 total
Dungeon engines
3 total
Relationships
14 total
Rules
11 total
Campaign States
1 total
Clocks
1 total
Combat Maps
12 total
Current Days
1 total
Days
1 total
Notes
1 total
NPC memories
1 total
Secrets
1 total
Token instructions
5 total
Gate Monsters
113 total
Assignments
1 total