Action and Immersion
I love action RPG games, so I created this to give a feel similar to them. Stats grow through use and training, leaning toward how players actually play — no levels, no XP. Taming system, vehicle system. System is designed to go into superhuman levels of stats, but start grounded. Power scaling is intended to be more immersive than balanced, but with methods of tipping the scales.
Uses packages by Koinonia to get it to do things I struggled with. You should first tell it the theme you are going for and to remove stuff not related to it. Also I told it to create instructions in 3 ways. All Grounded. Humans grounded with everything tiered in an unbalanced way based on going for a realistic feel. Then the full Anime where everyone is capable of getting super strong, so you will want to tell it which of those you want to go for. This also has a system for advancing technology, time, etc.