Action and Immersion

I love action RPG games, so I created this to give a feel similar to them. Stats grow through use and training, leaning toward how players actually play — no levels, no XP. Taming system, vehicle system. System is designed to go into superhuman levels of stats, but start grounded. Power scaling is intended to be more immersive than balanced, but with methods of tipping the scales.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Creature
26 fields
Terrain
13 fields
Status Effect
13 fields
Damage Type
14 fields
Lore
8 fields
Random Encounter
14 fields
Weather
13 fields
Equipment
52 fields
Location
15 fields
Personality Archetype
10 fields
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