Action and Immersion

I love action RPG games, so I created this to give a feel similar to them. Stats grow through use and training, leaning toward how players actually play — no levels, no XP. Taming system, vehicle system. System is designed to go into superhuman levels of stats, but start grounded. Power scaling is intended to be more immersive than balanced, but with methods of tipping the scales.

445
Files
52
Types
4
Likes
36
Times used
Start reading
Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

Uses packages by Koinonia to get it to do things I struggled with. You should first tell it the theme you are going for and to remove stuff not related to it. Also I told it to create instructions in 3 ways. All Grounded. Humans grounded with everything tiered in an unbalanced way based on going for a realistic feel. Then the full Anime where everyone is capable of getting super strong, so you will want to tell it which of those you want to go for. This also has a system for advancing technology, time, etc.

Creature
26 fields
Terrain
18 fields
Status Effect
13 fields
Damage Type
14 fields
Map Tile
8 fields
Ability
27 fields
Lore
8 fields
Random Encounter
14 fields
Weather
13 fields
Layout Demo
21 fields
+42more types in the compendium