Neon-Tartarus Chronicles
D&D 5e (2014 Rules)

Neon-Tartarus Chronicles

Includes material from the Dungeons & Dragons System Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). https://creativecommons.org/licenses/by/4.0/

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CreatedOct 16, 2026
UpdatedOct 19, 2026
Dungeons and Dragons 5E

Neon-Tartarus Chronicles: the thirteenth hour of New-Troynia

At the thirteenth hour, New-Troynia’s clocks do not strike—they scream. Reality fractures, forgotten futures bleed into the present, and creatures from erased timelines flood the streets. When Seraphelle Nightwhisper receives a warning from her own future, she learns the next thirteenth hour may destroy everything she believes about time.

A brilliant tiefling chronomancer and artificer, Seraphelle must reach the ancient machine buried beneath the city before it activates again. With her mischievous imp familiar, Voltixx, and enigmatic mentor, Master D. Astralagos Mercury, she must decide whom to trust, which truths to reveal, and what reality is worth.

Descend into forbidden vaults. Bargain with an alchemical homunculus that remembers every experiment inflicted upon it. Spare a clockwork guardian, and it may open a sealed escape route—or brand you the catastrophe’s architect. Reveal erased timelines to save thousands, but condemn someone you love to vanish from history. Conceal them, and an intelligence born from discarded possibilities will take root.

At the final thirteenth hour, your choices determine which futures survive, who must be erased, and whether Seraphelle creates a new reality—or ends the last one.

The Clockwork Paradox is a dark fantasy arcanepunk campaign of temporal magic, cosmic horror, dangerous experimentation, heartfelt relationships, and player-driven consequences.

Your future is not written. But something remembers it.

Glimpses
Inside the World

1,576 entries · 27 types

Adventuring Gears
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Armor
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Backgrounds
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Calendars
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Characters
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Classes
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Conditions
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Consumables
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