Builder's Manual · Chapter 3

Building Investigators

Investigators are built from characteristics, derived values, an occupation, skills, equipment, and a personal reason to continue. Keep derived values calculated from their sources rather than asking creators to maintain duplicate numbers.

The core formulas are: Hit Points floor((CON + SIZ) ÷ 10), minimum 1; starting/current Sanity POW capped by 99 − Cthulhu Mythos; Magic Points floor(POW ÷ 5); Luck POW × 2; Initiative and Dodge DEX × 2; and Move Rate from the DEX + SIZ table. Parry is half the relevant Melee skill.

An occupation provides a coherent skill list, an appropriate point pool, a Credit Rating expectation, and at most one bounded fictional permission. Personal development is EDU × 2. Skills use the canonical percentile ladder: 01 Critical, one-fifth Extreme, one-half Hard, full target Regular, and the current fumble range.

Equipment should solve practical problems without replacing decisions. Weapons and armor belong in reusable compendium types; investigators should reference canonical gear rather than copying damage, protection, or prices into their sheets. Advancement is incremental and Mythos knowledge reduces the Sanity ceiling point for point.

Manual updated Aug 17, 2026.