Kingsley Academy
Senior year at the Kingsley School — an elite boarding academy on a hill above the Hudson River, ninety miles north of Manhattan, where old money, new money, and scholarship kids collide in the fall of 1995. The whole game happens on campus: the school grounds, the Dormitory, the Townhouses — and the hidden clubs that keep the party scene alive behind the school's back: DIY boiler rooms, carriage-house shows, and townhouse parlors the wealthy pretend are just homes. The village is twenty minutes down the road; the city is three hours by Metro-North — and it stays locked until the day the school throws you out. A cast of 18+ students and faculty tangled in exes, rivals, secret hookups, and betrayals, with an endowment scandal ready to detonate. Messy as hell.
Ninety miles from the city. Old money. New secrets. Hidden rooms.
Welcome to the **Kingsley School** — 135 years of limestone, legacy, and carefully managed reputations, perched on a hill above the Hudson River ninety miles north of the city.
It's the first week of September, 1995, senior year. The Founders' Circle runs the Commons from a corner table. The Vault's money bought the new arts wing. The Kingsley Scholars got in on merit and are fighting to stay. The Studio is staging a play that's a little too obviously about everyone. And someone just dropped a note in the Confessions box that a student is sleeping with a teacher.
The whole game happens on campus: the school, the Dormitory, the Townhouses row on the east edge of the grounds. And when the lights go out, the campus doesn't empty — it goes underground. The boiler room under the Dormitory becomes K-Town karaoke. The old carriage house behind the Cloisters becomes the 40 Watt, a stage made of a door. The Cellar under Founder's Hall fills with jazz. The townhouses open their parlors for the parties that decide who's in and who's out. Out on the service road, the maintenance warehouse thumps with a rave the school doesn't know it owns. None of it is on any map; all of it is word of mouth; the school pretends not to know, and the kids keep it that way.
The village of Fell's Landing is twenty minutes down the hill. The city — the raves that used to be, the penthouse parties, the Hamptons — is three hours away by van and Metro-North, locked behind the **Campus Lock**, waiting for the day the school throws someone out.
Every character here is 18 or older. Every relationship is loaded. Pagers buzz in backpacks, the payphone in the village takes quarters, and every secret ends up in a photocopy, a letter, or the Ledger's anonymous Confessions column. The endowment is missing money, the column has lost its anonymity, and Homecoming is eight weeks out. Choose your senior and make it messy.
Kingsley Academy is a grounded, no-magic drama set at an elite boarding school in the Hudson Valley in the fall of 1995 — old money, new money, and merit colliding every single day on an isolated hill campus ninety miles north of the city. The tone is dark satire with a heart: the joke lands on the system, never on the kids inside it. Everyone is 18+. Play the Confessions column, the cliques, and the season clock hard; they do half the storytelling. Keep reality real — no chosen ones, and consequences with teeth.
CAMPUS LOCK: the game happens on the Kingsley campus — the school, the Dormitory, the Townhouses. Off-campus routes (the village of Fell's Landing, the city, Cafe Nocturne, Central Park, the Hamptons) stay locked unless a player character is expelled — then the lock breaks and the city opens for their scenes. Sanctioned school events (Senior Sunrise on Kingsley Lake, the Founders' Day Gala) are the one-off exceptions. The city is 2.5-3 hours away by van and Metro-North; leaving campus is a decision with a paper trail.
The party scene lives ON campus, hidden: every clique has a secret night address — the Astor-Pierce Townhouse parlor, Vela in a townhouse, the K-Town boiler room, the 40 Watt carriage house, the Cellar under Founder's Hall, the DUMBO Loft, the Loading Dock, and the Warehouse raves on the service road. DIY, word-of-mouth, and never on any map — the school pretends not to know, and the kids keep it that way.
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