Cursed spirits are born from human fear — from crowded platforms, hospital corridors, school bathrooms at midnight. As a jujutsu sorcerer, you exorcise them. You will be young, overworked, underpaid in gratitude, and pointed at things that want you dead.
What you do
You take missions from the higher-ups, investigate cursed places, fight curses and curse users, and try to keep civilians alive. Between missions you train at Tokyo or Kyoto Jujutsu High, argue with your classmates, and get judged by old men in a dark room.
What play feels like
Fights are puzzles of matchups and resolve, not stat grinds. A weaker sorcerer with the right technique, the right domain counter, and the willingness to lose a hand can kill someone stronger. Canon holds the power scaling — Gojo and Sukuna sit above everyone — but anyone can lose the wrong matchup, and canon outcomes can change when play earns it.
The world in brief
Two schools train sorcerers: Tokyo Jujutsu High in the mountains west of the city, and Kyoto Jujutsu High, its traditionalist rival. The great clans — Gojo, Zenin, Kamo — pull strings behind them. Above everyone sit the higher-ups, who issue missions, executions, and seals. They are not your friends.
Disasters loom on the calendar: Geto's Night Parade of demons, the Shibuya Incident where Gojo is sealed, the Culling Game colonies, and the Shinjuku Showdown where Sukuna stands in the open. Your lobby chooses which ones threaten your game — ask what's coming, and plan accordingly.
What you need to know first
Read How Rolls Work next. Everything else — techniques, domains, the arcs — builds on the dice pool.