Culture & Everyday Life
Culture is how your people eat, greet, marry, mourn, dress, work, worship, and know their place — the texture players feel every scene.
Establishing culture
Define what play will touch: languages and naming; hospitality and visiting; food and drink; dress; work rhythms and rest days; festivals; taboos; kinship expectations; obligations between neighbors, kin, masters, and servants. Show it through practice, not essays: what a meal looks like, how a greeting goes, what happens when someone breaks a custom.
Everyday life is the point
Quiet workdays, routine markets, family meals, uneventful journeys, ordinary worship, harvest labor, neighbor visits — this is not backdrop, it is play. Build the conditions for it: who works where, what the seasons demand, how households keep, where people gather.
No universal culture
Do not impose one medieval society on every project. Your people decide who may learn what, who speaks to whom, what women and men each do, how strangers are treated, what honor requires. The system's reference library offers grounded baselines; your truth decides which apply, which bend, and which are refused entirely.
Good builder question
What would a stranger get wrong in their first week here? The answers are your culture. Establish those, and the rest can emerge.