Hostiles
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A rules-heavy, rolls-light, narrative-focused TTRPG system. Built around supporting as many options for creative expression as possible, with rules meant to keep the story running and the stakes intact, even when the players decide to drop a nuke on the GM's plans, literally or metaphorically.
Update: Improvements to GM Instructions and added new Campaign memory and Housing prototypes, as well as minor fixes and additions to Character sheets.