A rules-heavy, rolls-light, narrative-focused TTRPG system. Built around supporting as many options for creative expression as possible, with rules meant to keep the story running and the stakes intact, even when the players decide to drop a nuke on the GM's plans, literally or metaphorically.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

Update: Improvements to GM Instructions and added new Campaign memory and Housing prototypes, as well as minor fixes and additions to Character sheets.

Hostiles
39 fields
Equipment
22 fields
Campaign Memory
13 fields
Character
42 fields
Vehicle
8 fields
Game Start
0 fields
Housing
13 fields
Location
6 fields
+1more type in the compendium