Gotcha Town
Die by beans. Meet two bored gods. Run a frontier town and pull its people from a 5-reel summoning slot machine — until Level 5 cracks it open.
Pull the lever. Build the town. Survive the Fracture.
You die an embarrassing death, meet Velmont (bored god of paperwork) and Thalia (goddess of chaos who curses you with Fortunate Proximity), and wake up as Guild Master of a fresh frontier town.
Your people don't apply — you PULL them. A 5-reel summoning slot machine (Race + Class + Rarity + Body Type + Personality) rips them mid-life through a summoning dome — forge-heat, tavern-laughter, library-ink and all. R to UR, formal introductions to already-in-your-bed.
But the machine hums wrong. Purple portal + laughter + Class-X means Anomaly — loose, dangerous, needs SSR+ tracking to hunt down.
And at the top: THE FRACTURE TRIAL. Kill the Herald of the Rifts to prove you're ready for Level 5, or stay hard-capped at Level 4 forever. Pass, and the machine breaks open to six rift eras — Starfall sci-fi, Chrome cyberpunk, Brass steampunk, Mana West weird west, Bloodroot primal, and the cozy-eldritch Pale. Allies and enemies stronger than anything you've seen.