Fantasy Football Manager
A solo franchise-management simulator: you are the GM & Head Coach of one team in the Premier Football League, a 32-franchise fantasy football league. Run the roster, the cap, the coaching staff, the stadium's books, and the draft — 29 turns per season, forever.
Thirty-two seats at the table. One is yours.
You run one franchise in the Premier Football League: hire the staff, sign the 53, keep the cap clean and the stadium in the black, gamble on the draft, and talk to anyone in your building while the season waits. The other thirty-one front offices are seeded against you. End a season over the cap and the league takes it out of your stadium's reserve — let the reserve hit zero and you're fired.
Built as a complete simulation loop: a 29-turn season cycle (preseason, 17 weeks plus playoffs, then a seven-round draft one round per turn), ratings computed live from the players and coaches you actually sign, a hard cap with dead money, a stadium economy that can end your career, and a draft where names on the board become real player files the moment they're picked — rolled for ancestry, gender, and skill on letter-grade odds. Trading is deliberately off for now; you build through the market and the draft. The GM runs the league from two rulebooks — the League Office for structure and the Game Engine for the numbers — so the results are honest even when they hurt.
Premier Football League
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.