Player's Handbook · Chapter 24

The Ultimate Work

Some projects are realms in themselves: a Grand Cathedral, a royal road network, a Supercity charter (and, with modules, the Bloodworks or a great portal). An Ultimate Work has 5 stages; each stage costs, takes seasons, and pays something before the whole is done.

Stages (base, × tier where noted):

StageCostTimeEffect unlocked
1 Foundation10,000 gp1 season+1 Stability, site secured
2 Walls20,000 gp2 seasonsgarrison +100, +1 Defense
3 Works40,000 gp2 seasonsfirst output (pilgrim income, a charter vote; 1 vial with High Magic)
4 Crown80,000 gp3 seasonsoutput ×3, +1 court action
5 Consecration160,000 gp3 seasonsfull power (Supercity rank, the Grand rite, or the module work's full effect)

Costs scale ×(1/2/4/8/16) by target tier; upkeep ×(1/2/3/5/8) once complete. Each stage needs its needs row Fulfilled (stone for walls, grain for workers) or work stalls. Sabotage runs as an Intrigue op vs the site (stage 6 = −1 Work stage).

Example: a Grand Cathedral (Earl+, 60,000 gp base → stage costs as above). At stage 3 pilgrims bring 4,000 gp/season; at stage 5 the realm gains +2 realm Stability and, with Faith and Oaths, the established faith grants +10 Favor to its founder.

Manual updated Nov 8, 2026.