The Ultimate Work
Some projects are realms in themselves: a Grand Cathedral, a royal road network, a Supercity charter (and, with modules, the Bloodworks or a great portal). An Ultimate Work has 5 stages; each stage costs, takes seasons, and pays something before the whole is done.
Stages (base, × tier where noted):
| Stage | Cost | Time | Effect unlocked |
|---|---|---|---|
| 1 Foundation | 10,000 gp | 1 season | +1 Stability, site secured |
| 2 Walls | 20,000 gp | 2 seasons | garrison +100, +1 Defense |
| 3 Works | 40,000 gp | 2 seasons | first output (pilgrim income, a charter vote; 1 vial with High Magic) |
| 4 Crown | 80,000 gp | 3 seasons | output ×3, +1 court action |
| 5 Consecration | 160,000 gp | 3 seasons | full power (Supercity rank, the Grand rite, or the module work's full effect) |
Costs scale ×(1/2/4/8/16) by target tier; upkeep ×(1/2/3/5/8) once complete. Each stage needs its needs row Fulfilled (stone for walls, grain for workers) or work stalls. Sabotage runs as an Intrigue op vs the site (stage 6 = −1 Work stage).
Example: a Grand Cathedral (Earl+, 60,000 gp base → stage costs as above). At stage 3 pilgrims bring 4,000 gp/season; at stage 5 the realm gains +2 realm Stability and, with Faith and Oaths, the established faith grants +10 Favor to its founder.