Player's Handbook · Chapter 7

The Seasonal Turn

The realm runs on a fixed clock. The example calendar counts 12 months of 4 weeks. Seasons are Spring (months 3–5), Summer (6–8), Autumn (9–11) and Winter (12–2). Dates read year-month-week: 1541-08-4. Harvest is month 8.

The monthly tick

  1. Advance the date.
  2. Every build, research and integration clock moves 1 month.
  3. Every thread nobody acted on this month moves +1 (resolves at 6).
  4. Pay fielded armies a third of their seasonal upkeep, and move them.
  5. Hired mercenaries' contracts tick.

The seasonal turn (end of months 5, 8, 11 and 2)

  1. Collect: run the Collect formula (Income, Taxes and the Collect). Refill Authority.
  2. Feed: every pop and company eats; spoilage; starvation.
  3. Needs: set each category's fulfillment and apply its band.
  4. Upkeep: holdings, armies not already paid, officers, research, interest.
  5. Act: spend Authority (The Dominion System, Authority table).
  6. Rivals: up to four relevant rival realms take their moves (Rival Realms).
  7. Events: one d20 for the realm, plus one for each settlement with an open thread, a siege or an occupation (Events, Threads and Omens).
  8. Domain: each settlement's unrest drifts (Unrest and Revolt); one faction demand; Lord and higher get one domain matter per domain, played as a scene or delegated (d20, 11+ goes well).
  9. Growth: pop growth and promotions.
  10. Ledgers: update the files and write one line of chronicle.

The year-tick (month 2, after the winter turn)

  • Yearly stipends are paid.
  • Aging and death checks: anyone over 40 rolls d20 vs 10 + (age − 40) ÷ 5; rulers over 60 roll with disadvantage.
  • Marriages roll d6 (a 6 starts a 9-month pregnancy clock).
  • Research advances one year's step.
  • Faction loyalty decays 1 toward 0.
  • Rival growth rolls (Rival Realms).
  • Ranks are rechecked against holdings and Legitimacy.
  • Module checks: dragons age and may clutch every 5 years (Dragons).
TickWhenWhat moves
Monthlyevery monthclocks, threads, fielded army pay, contracts
Seasonalmonths 5/8/11/2the full 10-step turn
Yearlymonth 2stipends, aging, marriages, research, loyalty decay, rivals' growth, rank

Example: at 1541-08-4, the harvest turn, the clocks tick and the Coin Ledgers thread sits at 3 (it will be 4 next month if left alone). The armies have already eaten their monthly pay. Collect runs with local Stability +5%, grain Fulfilled, and the Act step opens with 5 Authority.

Manual updated Nov 8, 2026.