Player's Handbook · Chapter 13

Officers and Recruitment

Officers are the hands of the realm. Each fills one post, brings a rating to that post's rolls, and draws a wage every season.

Posts

PostBonusRequired from rank
Marshal+ rating to battle rolls of armies they lead or adviseLord
Treasurer+5% × rating to the tax modifierBaron
Chancellor+ rating to negotiations, rank deals and revolt talksViscount
Lord Justiciar+ rating to Trials; prevents the Heavy-tax penaltyCount
Spymaster+ rating to intrigue contestsEarl
Master of Trade+10% × rating to the trade modifierDuke
Envoy+ rating to treaties and peace termsArchduke
Commanderleads one army; + rating to its battle rolls (a Marshal can command too)—
Governorruns one settlement: + rating ÷ 2 to its local Stability (round down), handles its domain matters—
Admiral of the Fleet+ rating at sea; +5% trade per rating with portsany rank that owns a warship or Port
High Chaplain (Faith and Oaths)+ rating ÷ 2 to realm Stability; omen readingswith the module, Viscount
Court Arcanist (High Magic)+ rating to research and vial outputwith the module, Duke
Master of Dragons (Dragons)+ rating to bondingwith the module, if you hold a Roost

Court seats (by rank, in The Dominion System) cap how many officers you can keep. A post is required from the rank listed; a vacant required post is a penalty:

  • no Marshal: armies −2 in battle;
  • no Treasurer: −10% to the tax modifier;
  • no Chancellor: rank deals −2;
  • no Lord Justiciar: Trial DCs +2;
  • no Spymaster: enemy ops gain +1 stage per season;
  • no Master of Trade: trade −10%;
  • no Envoy: peace terms cost +5 war score;
  • no Admiral: fleets fight at −2, and piracy checks fail.

A post that isn't required yet carries no penalty when empty.

Quality, rating and wage

QualityRatingWage per seasonSearch DCSearch costArrivesWhere you find them
Incompetent−150 gp850 gpthis seasonany tavern
Ordinary+1200 gp10200 gpnext seasonguilds, local gentry
Experienced+2600 gp12600 gpnext seasonWar-college, Academy, Temples
Elite+32,000 gp142,000 gpin 2 seasonscouncils, other courts
Prodigy+46,000 gp166,000 gpin a yearonly through play
Legendary+520,000 gp1820,000 gpa campaignonly through play

Family members and oath-sworn officers serve at half wage. Your sovereign can fill one post personally, using their matching rating at no wage (Your Sovereign).

Searching costs 1 Authority plus the search cost and a roll by your Chancellor (or your sovereign's Diplomacy) against the search DC. Councils supply their own: Coin gives treasurers and masters of trade; War gives marshals and spymasters. Poaching an officer from another court is +2 DC, and −2 relationship if you are caught.

Marks and loyalty: each officer has promotion marks (0–3) and loyalty (−5 to +5). At 3 marks, they may rise one quality step (paying the new wage). At loyalty +3 or higher, they aid deals unasked (+1). At −3 or lower, they scheme: the GM opens an intrigue against you each season.

Example: the Marshal falls at Millfield. An Experienced replacement (DC 12, 600 gp) arrives next season from the War-college. Or the Baron promotes a sergeant (Ordinary, 200 gp) and accepts +1 instead of +2 on battle rolls until spring.

Manual updated Nov 8, 2026.