Player's Handbook · Chapter 26

Intrigue and Espionage

Every Spymaster runs operations. An Intrigue names its operation (gather-information, sow-dissent, blackmail, steal, sabotage, protect, counter-intel, assassinate), its target, its stage (0–6 clocks), secrecy (0–10), and status (planned, active, exposed, complete, failed).

Running ops: you may run one op per Spy-nest slot (one without a Spy-nest). Each season an active funded op advances 1 stage. Cost per stage: 100 gp base (gather, protect, counter-intel), 150 gp (sow-dissent, blackmail), 200 gp (steal, sabotage), 300 gp (assassinate), × the target settlement's size rank on the ×(1/2/4/8/16) scale. Spy-nest cuts costs 10%/tier. Contest: d20 + Spymaster rating + gold bonus (1 per 100 gp extra) vs 10 + defender rating + counter-intel stages.

The eight ops:

OpStage 6 payoff
Gather-informationlearn ledgers, needs rows, or one secret
Sow-dissent+10 unrest aimed at one class (weighted, see Population)
Blackmailleverage: +2 on one deal vs target
Stealtake 1 luxury/prestige stock or tech
Sabotage−1 holding tier (one season to repair)
Protectstrip 1 enemy stage/season vs your assets
Counter-intelenemy ops vs you lose 1 stage/season
Assassinatekill a named officer/noble

Secrecy & exposure: secrecy starts at 10 − the target's size rank, −1 per season active, −2 if you push two stages in one season. At 0 the op is exposed: it becomes a Happening thread the victim can prosecute as a Trial (DC 10 + stages). Assassination never succeeds above stage 5 without play at the table.

Example: Maren (Spymaster, Experienced +2) runs gather-information against a city (size rank 3: 100 gp × 4 = 400 gp per stage). Three seasons, 1,200 gp, three contested rolls — at stage 3 she learns the city's grain needs row is at 40% Shortage. She sells that to her Envoy for +2 on the next grain pact.

Manual updated Nov 8, 2026.